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有史以来10个最赚钱的手机应用和游戏

发表时间:2015-07-25 来源:易配网

 10贪婪的应用和游戏有史以来,为所选PhoneArena读者和我们

一个星期前,我们要求眼尖的读者大概最令人作呕最赚钱的应用程序,在那里,里面茁壮成长苹果和谷歌的商店。再次,我们最终没有失望,在你的能力,以交付货物,并给他们一个正确的批评,而你却正在用它。
不幸的是,有很多贪婪的开发商和出版商,在那里,似乎不明白获利超越“让我们使他们付出的一切,或遭受沮丧不已”。那么,这一权利在这里是他们的地方闪耀。这10个游戏和应用程序包含在书中所有的最古老的招数,无论是上级扔成群的敌人在你让你付出追赶,推高了付费墙不会让你过去的某一点进步,除非你掏钱了面团,或者让你支付高达500美元完成了整个比赛在100%。
每个人都意识到,开发商和发行商也要赚钱。但是,一些已采取发财到可笑的程度的梦想。看到自己在下面的幻灯片。顺便说一句,我们增加了几个自己的调查结果也是如此,只是让我们甚至与你们!
 
1.战斗营
这种实时PVP游戏采用简单的战术敲诈你进入支付。从一开始走,它随机使你免受不合理的高优势的对手。即使你设法过去他们进步,你总是不公平地攻击,并最终被打败,除非你开始支付高达连胜算。更糟糕的是,在某些时候,你不能真正发挥,无论是 - 你得到5的生活,你通过他们在几分钟内犁,等待2小时为您的生活重新加载,然后要么重复,交上去,或永远卸载这个贪婪的游戏,不要打扰。
 
2.斯巴达战争:血与火
两秒钟进入启动这个游戏,你被迫去观看一个10秒的广告的另一场比赛。此外,实际斯巴达战争已经很少,如果什么都做的预告片和出版商tap4fun发表了关于Facebook的宣传资料。他们投诉的反应是同一个 - “我们将努力更好地完善我们的游戏!”
 
良好的精神风貌!当你在它,伙计们,也许你应该照顾谁失去了军队,他们花了几个星期(甚至几个月)的训练,由于玩家远离游戏,或者只是因为更高级别的玩家
 
3.真正的赛车3
研究员网站148Apps做它会花费多少,达到100%的估计值(即总完工)在EA的免费任玩真实赛车3的结果可以给史高治·麦克老鸭一个心脏发作!要赢得所有的961事件和解锁46的汽车,与游戏在写作的时候出货,玩家要投资或者472小时不停的游戏,或支付高达503真实世界的血汗钱现金。突然,自由发挥听起来不是那么自由的,不是吗?
 
4.地下城守护者
除非你付出了,玩地下城守护者感觉像国际象棋的世界上最慢,最难以忍受的游戏...永远。看,你的地牢被组织在广场,你必须挖掘出为了扩大你的,呃,设施。现在,这里的地方变得顽皮 - 所有在游戏中的行为,如挖掘出来的岩石或构造圈闭,采取不同的时间量。
 
按时间,我们想说的是,在某些时候,它会采取24小时不间断挖掘出一个正方形。如果这让你觉得有点不耐烦,你可以一次支付高达100美元加快速度,并购买虚拟宝石。这也是在该地下城守护者变成了“谁花最多的应用程序内购买的胜利之一”一个典型的游戏点。谢谢,但没有感谢,EA!
 
5.死触发2
PA读者dranonymous总结出了玩死触发2而雄辩的经验:“你必须升级技术水平升级工坊升级武器的实际所以,你必须等待数年的武器更好,或者付出很多但是,如果你付出了很多,即使只有一个你的武器变得更好,游戏中的“天平”的僵尸,这实际上意味着,5场比赛后,他们变得​​更强。
 
最后,你必须将所有其他未升级的武器变成了无用后半天(游戏中的时间),以及已升级为真正的金钱一个变成uselss像之前休息吧...但是僵尸不断收到反正更强。“
 
我们可以说,MadFinger“blah'd”我们出来打他们的僵尸射击游戏为好。至少死触发2的图形撑起,不像它的完整性。
 
6.行动启动3
开发者Chris莱西得到了相当多的烧烤为他的行动大约3发射的定价决策。当用户购买了AL2,上一期的系列赛,他忽略了其努力集中于AL3支持。其结果是,付费用户留下了不支持的版本,然后提出一个付费升级到AL3。
 
唉,不仅是AL3仍然需要的时候遇到周围的一些固体固定的(用户抱怨的应用程序是一个半成品状态,这听起来非常糟糕的一个Android发射器),但“免费”的应用程序基本上是一个演示需要5美元的付款解锁基本功能,如文件夹命名。
 
按钮:支付与否,莱西先生一直通过“9.99美元捐”邀请您10美元的捐款。这是直线上升的贪婪,因为行动启动是一个不错的发射器,但绝对不是因为惊人的,以保证累积15美元花就可以了。
 
7.糖果粉碎佐贺
国王的命中大片就像是一个代名词贪婪的应用程序货币化。对于那些谁仍然没有发挥糖果粉碎佐贺(多达500万人在世界各地都有),这是哪里,也许每十级,你只能通过购买助推器或额外面临一些挑战,这是一个差强人意怪异的甜味宝石迷阵克隆从移动游戏中的商店。但花费助推器不会立即保证你的成功。此外,助推器被计时,如果在期限届满前不及格水平,恭喜你,你已经失去了现金一团!你知道,就像在赌场。
 
要真正巩固其在敲诈尖塔的大厅处,糖果美眉撑起一个paywall在35左右水平保持在“免费任玩”-ing它,你必须发挥特殊的水平(浪费吨小时),邀请您的Facebook的好朋友尝试游戏(让他们恨你玩糖果粉碎),或小马。光荣!
 
8.最终幻想:所有最勇敢
最终幻想港口通过Square Enix公司是臭名昭著的15美元至30美元的称号价格高。出版商已经证明它与长时间的,包括在其游戏品质内容定价,但其名声倒扁最终幻想:所有勇敢的人。这是一个沉闷的“策略”游戏刷卡屏幕像素化攻击的怪物大部分组成。
 
在某些时候,这些怪物长大一点强过你的软弱​​,非金钱上增强实力,所以你被邀请(被迫)从过去的最终幻想游戏,它的价格真实世界的钱招募你的老朋友。你付出并输入彩票的随机新人物 - 这是正确的,你甚至无法选择你想要在第一时间买什么。因此本场比赛去。
 
顺便说一句,当它推出的所有最勇敢的是一个付费的称号!其所有的傲慢,广场做玩家付费下载的称号,并继续支付继续玩它。但是,这不是魔兽世界 - 只是一个过时的,贪婪的手机游戏,它利用了FF专营球迷。
 
9.掌上骑士
作为一个什么可怕的论坛成员所说的那样,掌上骑士是“伪RPG光荣Engrish”。大部分的战斗是自动的,除了训练你的团队战斗,你也可以采取事件塔RAID系统的优势。但关于它的最显着的一点是所有的应用程序内购买的母亲 - 一包钻石,花费$ 1000。是啊,你这是怎么拿出多少的境界对你意味着什么!
 
10.超级怪物兄弟
超级怪物兄弟是传说中的。这是硕士论文的让你讨厌的手机游戏的永恒。这也是手机游戏趋势的某个时候开始在2010年,并且仍然统治至尊,五年后的歉意反映。
 
首先,它有超级兄弟在其标题,在它的介绍,在各级宠物小精灵般的生物,它超级马里奥音效冒险通过掌上时间免费游戏的开发。不仅是开发商抄袭了他们最好的,它也制定了自己的不错的搜索引擎优化。超级马里奥,口袋妖怪,冒险时间的球迷肯定偶然发现了这种宝石在他们的查询。
 
但是,这仅仅是个开始!超级怪物兄弟是一个“薪酬的一切”的游戏。自带免费的唯一事情就是你的宠物小精灵敲竹杠字符。其余的是解锁与真正的现金。一旦你用完弹药龙的支付火球。你有大约5火球之前你问现金。然后,支付生活继续。但第一在游戏中的事情,你会看到会不会一开始的水平,而是通知为您提供“解锁所有”为99.99美元。就这样,之前你甚至开始游戏!而且游戏本身就是垃圾。它起着像马里奥,当你走在关卡中的空白处只没有任何反应。你刚才走过个空。这正好说明了努力,在实际的游戏货币化和IT之间的去比!
 
值得庆幸的是,超级怪物兄弟没有生存很长时间。毕竟,这是一个类似游戏的结构作出剥削儿童与含糖的视觉效果来自任天堂游戏,并不停的购买提示,孩子们都太年轻,正确评估。纯粹的邪恶!
 
1. Battle Camp
This real-time PVP game employs a simple tactic to extort you into paying. From the get-go, it randomly puts you against opponents of an unreasonably high advantage. Even if you manage to progress past them, you'll always be attacked unfairly and eventually driven to defeat, unless you start paying up to even the odds. What's worse is that at some point, you can't actually play, either — you get 5 lives, you plow through them in a few minutes, wait 2 hours for your lives to reload, and then you either have to repeat, pay up, or uninstall this greedy game forever and don't bother.
 
2. Spartan Wars: Blood and Fire
Two seconds into launching this game, you are forced into watching a 10-second advertisement for another game. Moreover, the actual Spartan Wars has very little, if anything at all to do with the trailer and promotional materials that publisher tap4fun has published on Facebook. Their response to complaints is one and the same - "We will try to improve our game better!" 
 
Good spirit! While you're at it, fellas, maybe you should take care of gamers who have lost armies they spent weeks (even months) training due to staying away from the game, or simply because higher level players
 
3. Real Racing 3
Fellow website 148Apps did an estimate of how much it would cost to reach 100% (that is, total completion) in EA's free-to-play Real Racing 3. The result could give Scrooge McDuck a heart attack! To win all of the 961 events and unlock the 46 cars that shipped with the game at the time of writing, players would have to invest either 472 hours of non-stop gaming, or pay as much as $503 in real-world hard-earned cash. Suddenly, free to play doesn't sound all that free, does it?
 
4. Dungeon Keeper
Unless you pay up, playing Dungeon Keeper feels like the world's slowest, most excruciating game of chess... ever. See, your dungeon is organized in squares, which you must dig out in order to expand your, erm, facility. Now, here's where it gets naughty — all in-game actions, such as digging out rocks or constructing traps, take varying amounts of time. 
 
By time, we meant to say that, at some point, it will take twenty four uninterrupted hours to dig out a single square. If this makes you feel somewhat impatient, you can pay as much as $100 at a time to speed things up and buy virtual gems. This is also the point at which Dungeon Keeper becomes a typical game of "the one who spent the most on in-app purchases wins". Thanks, but no thanks, EA!
 
5. Dead Trigger 2
PA reader dranonymous summed up the experience of playing Dead Trigger 2 rather eloquently: "You have to upgrade the tech level to upgrade the gunsmith to upgrade the actual weapon. So you have to wait years for a weapon to be better, or pay a lot. But if you pay a lot, and even if only one of your weapons became better, the game "balances" the zombies, which practically means that after 5 matches, they become stronger. 
 
In the end, all other non-upgraded weapons that you have will became useless after half a day (in-game time), and the one you upgraded for real money becomes uselss like the rest before it... but the zombies keep getting stronger anyway."
 
What can we say, MadFinger "blah'd" us out of playing their zombie shooter for good. At least Dead Trigger 2's graphics hold up, unlike its integrity.
 
6. Action Launcher 3
Developer Chris Lacey got quite a grilling for his decisions about Action Launcher 3's pricing. While users were buying AL2, the previous instalment in the series, he neglected its support in effort to concentrate on AL3. The result was that paying customers were left with an unsupported version, and then presented a paid upgrade to AL3. 
 
Alas, not only was AL3 still in need of some solid fixing when it came around (users complained the app was in a half-finished state, which sounds incredibly bad for an Android launcher), but the "free" app is basically a demo that requires a $5 payment to unlock basic features, such as folder renaming. 
 
Paying or not, Mr. Lacey keeps inviting you to a $10 donation through a "Donate: $9.99" button. Which is straight up greedy, as Action Launcher is an okay launcher, but definitely not as amazing as to warrant a cumulative $15 spent on it.
 
7. Candy Crush Saga
King's blockbuster hit is like a byword for greedy app monetization. To those who still haven't played Candy Crush Saga (as many as 500 million people over the world have), this is a sickly sweet Bejeweled clone where, maybe every ten levels, you face some challenge that's passable only by buying boosters or extra moves from the in-game shop. But spending on boosters doesn't guarantee your success immediately. Furthermore, boosters are timed, and if you don't pass the level before the limit expires, congrats, you've just lost a wad of cash! You know, just like in the casino. 
 
To really cement its place in the hall of extortion pinnacles, Candy Crush props up a paywall at around level 35. To keep on "free-to-play"-ing it, you must play special levels (wasting tons of hours), invite your Facebook pals to TRY the game (making them hate you for playing Candy Crush), or pony up. Glorious!
 
8. Final Fantasy: All The Bravest
The Final Fantasy ports by Square Enix are notorious for their high pricing of $15 to $30 per title. The publisher had been justifying its pricing with the long hours of quality content included in its games, but its reputation fell flat with Final Fantasy: All The Bravest. It's a dull "strategy" game consisting mostly of swiping the screen to attack pixelated monsters. 
 
At some point, these monsters grow a little too strong for your feeble, non-monetarily enhanced strength, so you are invited (forced) to recruit your old pals from past Final Fantasy games, which costs real-world money. You pay and enter a lottery for a random new character - that's right, you can't even choose what you want to buy in the first place. And so the game goes. 
 
By the way, when it launched, All The Bravest was a paid title! With all its insolence, Square made gamers pay to download the title, and keep paying to keep playing it. But this isn't World Of Warcraft — just a dated, greedy mobile game that exploits fans of the FF franchise.
 
9. Pocket Knights
As a Something Awful forum member puts it, Pocket Knights is "a pseudo-RPG in glorious Engrish". Most of the combat is automatic, and aside from training your team for battle, you can also take advantage of the Event Tower raid system. But the most notable thing about it is the Mother of all in-app purchases - a bag of diamonds that costs $1000. Yeah, this is how you show how much the realm means to you!
 
10. Super Monster Bros
Super Monster Bros is legendary. It's a Master's thesis in making you hate mobile gaming for eternity. It's also an unapologetic reflection of the mobile gaming trends that started sometime in 2010, and are still reigning supreme, five years later. 
 
First off, it's got Super Bros in its title, Super Mario sound effects in its presentation, Pokemon-like creatures in its levels, and it was developed by Adventure Time Pocket Free Games. Not only is the developer plagiarizing the best of them, it's also setting itself up for darn good search engine optimization. Fans of Super Mario, Pokemon, and Adventure Time certainly stumbled upon this gem in their queries.
 
But that's just the beginning! Super Monster Bros is a "pay to everything" game. The only thing that comes for free is your Pokemon rip-off character. The rest is unlocked with real cash. Pay for fireballs once you run out of dragon ammo. You have about 5 fireballs before you're asked for cash. Then, pay for lives to continue. But the first in-game thing you'll see won't be the beginning level, but rather a notification offering you to "unlock all" for $99.99. Just like that, before you've even started the game! And the game itself is junk. It plays like Mario, only nothing happens as you walk over an empty spot in the level. You just walk over empty air. This goes to show the ratio of effort that went between the actual game and monetizing it!
 
Thankfully, Super Monster Bros didn't survive very long. After all, it's a game-like construct made to exploit children with sugary visuals from Nintendo games, and non-stop purchase prompts that kids are too young to properly assess. Pure evil!
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