这种实时PVP游戏采用简单的战术敲诈你进入支付。从一开始走，它随机使你免受不合理的高优势的对手。即使你设法过去他们进步，你总是不公平地攻击，并最终被打败，除非你开始支付高达连胜算。更糟糕的是，在某些时候，你不能真正发挥，无论是 - 你得到5的生活，你通过他们在几分钟内犁，等待2小时为您的生活重新加载，然后要么重复，交上去，或永远卸载这个贪婪的游戏，不要打扰。
两秒钟进入启动这个游戏，你被迫去观看一个10秒的广告的另一场比赛。此外，实际斯巴达战争已经很少，如果什么都做的预告片和出版商tap4fun发表了关于Facebook的宣传资料。他们投诉的反应是同一个 - “我们将努力更好地完善我们的游戏！”
除非你付出了，玩地下城守护者感觉像国际象棋的世界上最慢，最难以忍受的游戏...永远。看，你的地牢被组织在广场，你必须挖掘出为了扩大你的，呃，设施。现在，这里的地方变得顽皮 - 所有在游戏中的行为，如挖掘出来的岩石或构造圈闭，采取不同的时间量。
在某些时候，这些怪物长大一点强过你的软弱，非金钱上增强实力，所以你被邀请（被迫）从过去的最终幻想游戏，它的价格真实世界的钱招募你的老朋友。你付出并输入彩票的随机新人物 - 这是正确的，你甚至无法选择你想要在第一时间买什么。因此本场比赛去。
顺便说一句，当它推出的所有最勇敢的是一个付费的称号！其所有的傲慢，广场做玩家付费下载的称号，并继续支付继续玩它。但是，这不是魔兽世界 - 只是一个过时的，贪婪的手机游戏，它利用了FF专营球迷。
作为一个什么可怕的论坛成员所说的那样，掌上骑士是“伪RPG光荣Engrish”。大部分的战斗是自动的，除了训练你的团队战斗，你也可以采取事件塔RAID系统的优势。但关于它的最显着的一点是所有的应用程序内购买的母亲 - 一包钻石，花费$ 1000。是啊，你这是怎么拿出多少的境界对你意味着什么！
1. Battle Camp
This real-time PVP game employs a simple tactic to extort you into paying. From the get-go, it randomly puts you against opponents of an unreasonably high advantage. Even if you manage to progress past them, you'll always be attacked unfairly and eventually driven to defeat, unless you start paying up to even the odds. What's worse is that at some point, you can't actually play, either — you get 5 lives, you plow through them in a few minutes, wait 2 hours for your lives to reload, and then you either have to repeat, pay up, or uninstall this greedy game forever and don't bother.
2. Spartan Wars: Blood and Fire
Two seconds into launching this game, you are forced into watching a 10-second advertisement for another game. Moreover, the actual Spartan Wars has very little, if anything at all to do with the trailer and promotional materials that publisher tap4fun has published on Facebook. Their response to complaints is one and the same - "We will try to improve our game better!"
Good spirit! While you're at it, fellas, maybe you should take care of gamers who have lost armies they spent weeks (even months) training due to staying away from the game, or simply because higher level players
3. Real Racing 3
Fellow website 148Apps did an estimate of how much it would cost to reach 100% (that is, total completion) in EA's free-to-play Real Racing 3. The result could give Scrooge McDuck a heart attack! To win all of the 961 events and unlock the 46 cars that shipped with the game at the time of writing, players would have to invest either 472 hours of non-stop gaming, or pay as much as $503 in real-world hard-earned cash. Suddenly, free to play doesn't sound all that free, does it?
4. Dungeon Keeper
Unless you pay up, playing Dungeon Keeper feels like the world's slowest, most excruciating game of chess... ever. See, your dungeon is organized in squares, which you must dig out in order to expand your, erm, facility. Now, here's where it gets naughty — all in-game actions, such as digging out rocks or constructing traps, take varying amounts of time.
By time, we meant to say that, at some point, it will take twenty four uninterrupted hours to dig out a single square. If this makes you feel somewhat impatient, you can pay as much as $100 at a time to speed things up and buy virtual gems. This is also the point at which Dungeon Keeper becomes a typical game of "the one who spent the most on in-app purchases wins". Thanks, but no thanks, EA!
5. Dead Trigger 2
PA reader dranonymous summed up the experience of playing Dead Trigger 2 rather eloquently: "You have to upgrade the tech level to upgrade the gunsmith to upgrade the actual weapon. So you have to wait years for a weapon to be better, or pay a lot. But if you pay a lot, and even if only one of your weapons became better, the game "balances" the zombies, which practically means that after 5 matches, they become stronger.
In the end, all other non-upgraded weapons that you have will became useless after half a day (in-game time), and the one you upgraded for real money becomes uselss like the rest before it... but the zombies keep getting stronger anyway."
What can we say, MadFinger "blah'd" us out of playing their zombie shooter for good. At least Dead Trigger 2's graphics hold up, unlike its integrity.
6. Action Launcher 3
Developer Chris Lacey got quite a grilling for his decisions about Action Launcher 3's pricing. While users were buying AL2, the previous instalment in the series, he neglected its support in effort to concentrate on AL3. The result was that paying customers were left with an unsupported version, and then presented a paid upgrade to AL3.
Alas, not only was AL3 still in need of some solid fixing when it came around (users complained the app was in a half-finished state, which sounds incredibly bad for an Android launcher), but the "free" app is basically a demo that requires a $5 payment to unlock basic features, such as folder renaming.
Paying or not, Mr. Lacey keeps inviting you to a $10 donation through a "Donate: $9.99" button. Which is straight up greedy, as Action Launcher is an okay launcher, but definitely not as amazing as to warrant a cumulative $15 spent on it.
7. Candy Crush Saga
King's blockbuster hit is like a byword for greedy app monetization. To those who still haven't played Candy Crush Saga (as many as 500 million people over the world have), this is a sickly sweet Bejeweled clone where, maybe every ten levels, you face some challenge that's passable only by buying boosters or extra moves from the in-game shop. But spending on boosters doesn't guarantee your success immediately. Furthermore, boosters are timed, and if you don't pass the level before the limit expires, congrats, you've just lost a wad of cash! You know, just like in the casino.
To really cement its place in the hall of extortion pinnacles, Candy Crush props up a paywall at around level 35. To keep on "free-to-play"-ing it, you must play special levels (wasting tons of hours), invite your Facebook pals to TRY the game (making them hate you for playing Candy Crush), or pony up. Glorious!
8. Final Fantasy: All The Bravest
The Final Fantasy ports by Square Enix are notorious for their high pricing of $15 to $30 per title. The publisher had been justifying its pricing with the long hours of quality content included in its games, but its reputation fell flat with Final Fantasy: All The Bravest. It's a dull "strategy" game consisting mostly of swiping the screen to attack pixelated monsters.
At some point, these monsters grow a little too strong for your feeble, non-monetarily enhanced strength, so you are invited (forced) to recruit your old pals from past Final Fantasy games, which costs real-world money. You pay and enter a lottery for a random new character - that's right, you can't even choose what you want to buy in the first place. And so the game goes.
By the way, when it launched, All The Bravest was a paid title! With all its insolence, Square made gamers pay to download the title, and keep paying to keep playing it. But this isn't World Of Warcraft — just a dated, greedy mobile game that exploits fans of the FF franchise.
9. Pocket Knights
As a Something Awful forum member puts it, Pocket Knights is "a pseudo-RPG in glorious Engrish". Most of the combat is automatic, and aside from training your team for battle, you can also take advantage of the Event Tower raid system. But the most notable thing about it is the Mother of all in-app purchases - a bag of diamonds that costs $1000. Yeah, this is how you show how much the realm means to you!
10. Super Monster Bros
Super Monster Bros is legendary. It's a Master's thesis in making you hate mobile gaming for eternity. It's also an unapologetic reflection of the mobile gaming trends that started sometime in 2010, and are still reigning supreme, five years later.
First off, it's got Super Bros in its title, Super Mario sound effects in its presentation, Pokemon-like creatures in its levels, and it was developed by Adventure Time Pocket Free Games. Not only is the developer plagiarizing the best of them, it's also setting itself up for darn good search engine optimization. Fans of Super Mario, Pokemon, and Adventure Time certainly stumbled upon this gem in their queries.
But that's just the beginning! Super Monster Bros is a "pay to everything" game. The only thing that comes for free is your Pokemon rip-off character. The rest is unlocked with real cash. Pay for fireballs once you run out of dragon ammo. You have about 5 fireballs before you're asked for cash. Then, pay for lives to continue. But the first in-game thing you'll see won't be the beginning level, but rather a notification offering you to "unlock all" for $99.99. Just like that, before you've even started the game! And the game itself is junk. It plays like Mario, only nothing happens as you walk over an empty spot in the level. You just walk over empty air. This goes to show the ratio of effort that went between the actual game and monetizing it!
Thankfully, Super Monster Bros didn't survive very long. After all, it's a game-like construct made to exploit children with sugary visuals from Nintendo games, and non-stop purchase prompts that kids are too young to properly assess. Pure evil!